Uh Oh, Ubisoft’s Open-World Star Wars Game Has Revenue

by Ana Lopez

Oh Star Wars, when do you learn it? There’s a worrying update to Ubisoft’s upcoming open world Star Wars game, and in case history repeats itself, that one Battlefield II worries are back in a big way.

While there’s a lot going on in the world of Wookiees and Wampas right now in terms of TV and movies, let’s not forget that there’s a galaxy (far, far away) from Star Wars video games also participate.

Next to Respawn’s Star Wars Jedi: Survivorwe have Quantic Dreams’ Star Wars eclipseSkydance New Media’s game by Amy Hennig, and hopes the Knights of the Old Republic remake is back on track.

What’s going on with Ubisoft’s Star Wars game?

We are currently working hard on Ubisoft’s Massive Entertainment Avatar: Limits of Pandora and the mysterious open world Star Wars game. The latter is promised to be a deviation from the will of The division but hopes to become a “unique game in the saga”.

Performer noted that Massive Entertainment is currently recruiting for a “Monetization Specialist”, describing that they must “contribute to the financial success of our games, develop strategies that increase profitability while protecting our players and the essence of each game to respect.”

Three Ubisoft projects are mentioned, so it’s not too hard to connect the dots Borders of Pandora and Star Wars. The only positive is that the job responsibilities include coming up with “justifiable prices for items”.

If you’re not convinced, the list immediately mentions all of the above and continues: “At Massive, you get to do what you love most, while bringing your own experience to our ongoing projects, such as Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora and the Star Wars Project.”

Why haven’t we learned from game monetization?

We know that monetization is everywhere, and when it comes to splashing out for V-dollars in a free game like Fortnite, normally it’s not that bad. It becomes a whole different issue when you get to titles, inclusive Diablo Immortal.

Last year, Blizzard was pulled over by the eye-popping revelation that it could cost $100,000 to max out a character – while the game made $49 million in its first 30 days. Of course this isn’t the first time we’ve been here Star Wars.

When Star Wars: Battlefront II launched under Electronic Arts in 2017, the title was so controversial that it spawned in-game purchases before it even launched. Things only got worse when it accidentally triggered the Belgian loot box investigation.

For those hoping that Ubisoft won’t let you go through the roof for some mere cosmetics, Exputer notes that Limits doesn’t have a multiplayer component, so it can’t be for something like a battle pass. Sigh, just when 2023 looked promising.

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