Apex Legends new matchmaking system, explained

by Ana Lopez

Apex Legends has undergone many changes since its release. The popular battle royale title has a rapidly growing roster, new content and events every few months, and gameplay changes almost every season. Now Apex Legends is getting possibly its biggest change yet in the form of a new matchmaking system.

Apex Legends uses a skill-based matchmaking system that fans have debated about the effectiveness of the system. Now Respawn has shared details about a new matchmaking system that appears to have many improvements.

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The new matchmaking system was tested in several regions during Season 15. Respawn has confirmed that the old matchmaking system is being retired and the new matchmaking system will be rolled out slowly over time. Respawn previously released data from a new single-region matchmaking system playtest showing an improved distribution of players with one or more kill games.

Apex Legends Technical Director Samy Duc breaks down the new matchmaking system explaining the progression system, skill rating and matchmaking in the new system. Here are all the changes in the new Apex Legends matchmaking system.

How does the new Apex Legends matchmaking system work?

The new matchmaking takes progress data into account. Looking at the progression system, Respawn has shown that the account level doesn’t exactly indicate the player’s skill due to so many outliers. Therefore, the new matchmaking system takes that data into account and further weights the player’s skill above the account level. While the progression system doesn’t seem to have changed, the shared progression data shows all the factors that the new matchmaking system takes into account.

Image via Respawn

Skill rating changes in the new Apex Legends matchmaking system

Apex Legends assigns each player a numeric skill level that is affected by in-game performance. The current skill rating system divides players into matchmaking based on game mode and lobby. When playing solo, players in pubs will be paired with other players to create an average skill score for matchmaking. In rankings, players are matched with players with similar skills. The new system aims to more evenly distribute players’ skills by adjusting matchmaking, including taking group size into account.

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Players in pre-made groups usually have advantages over solo players, but the current system only uses the highest player skill in pre-made lobbies. The new system will not use the highest player skill, but will include slight skill rating boosts for players in pre-made lobbies, while also finding a more balanced matchmaking based on all player skills.

Overall, the new system seems to distribute players more fairly in matchmaking, while also taking into account a number of factors that can affect player skill and player experience. Respawn has not specified when the new system will be fully rolled out, but some regions are already playing with the new matchmaking system in Season 15.

For more information on Apex Legends, visit What is Hardcore Royale in Apex Legends? here on Pro Game Guides.

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